About the site

This site is intended to be my portfolio, an expanding repository of my ideas, thoughts and musings on the world of video game design and development.
Although most prominently displayed are the results of my artistic ability, I want you, the user, to be able to see into the worlds and ideas that I shape into games and game concepts.

While I do have a Facebook page, it is for private use, including the email address I use there, so please use the contact page or my email adress to talk with me, rather than other means.

Its the fastest and most efficient way to talk to me anyway.


- 24, M, New Zealand (yes we have electricity here, yes the lord of the rings movies were pretty good)

Favourite colour?
- Blue

Favourite class?
- Red Mage (that dope hat)

What's your REAL name?
- Jacob Smith, but please don't go stalking me.
There are many people out there who are more worth it to stalk.

What are your game design philosophies?
- What a fantastic question to ask, Mr. Straw.
I believe that consistency is the most important aspect in pretty much all forms of design. Obviously the elements that are made consistent have to be good for it to be good overall, but the user/player will have a much more positive experience if they can not only understand your work but successfully anticipate how it should/will react to their input.
As a more personal idea, I like elements to be big and expressive, being able to very quickly communicate what they are and their intended purpose. Being bright and colourful is my preferred way to achieve this, but by no means the only way.
Another idea I like is that the game has to be fun to play or use at the very base level, the moment-to-moment gameplay, in order to be fun at higher levels of gameplay. A game where running about and jumping on things is not fun and engaging by itself will not be any more fun when you add combat, magic and dragons.
To this extent also, being fun to play is the crucial aspect of mechanic design. If a mechanic is not fun, you have to either find a way to make it fun or let it go and move on. This is a hard thing to do most times, but the payoff is well worth it.

In short, Fun, Usability, Consistency and Simplicity.

Probably don't use that acronym.

What language did you use for your games?
- I used a very handy program called Game Maker, which can be found here, and is designed to be easy to use for beginners and useful for prototyping for more advanced developers.

How do I get good at X thing?
- Why are you asking me? Alright, well, the phrase practice makes perfect is pretty apt. As lame as it sounds the best (and only) way to get good at anything is to do it again and again until it starts turning out the way you want it to. Also do things for yourself so that you like them. Otherwise you won't know what your style is.

Your art sucks, your people don't even have noses
- I really just went for what worked for me, so that I was able to put effort into the ideas that I was trying to show through drawing, rather than putting effort into making things look perfect. I quickly realized that I was bad with anatomy and having consistent proportions, so I ended up developing a style where correctness and proper techniques were thrown out the window in favour of following the idea of the subject and being fun to draw.

Where do you get your creativity and/or imagination?
- Many sources. I consume large quantities of film, tv shows, books and primarily video games. I'm also really interested in pretty much everything, from technology and mechanical things to psychology and human interaction. I enjoy looking at plants and animals and whatnot from the dreaded outside, as even the most basic stuff starts getting real cool once you look closely at them and think about how they move or do things.
Also I'm weird.

I have a great idea for a game, see there's this guy, and he has a magic hat-
- That's great, but you should hold on to that and wait until your idea is properly developed before trying to show it around to everyone. I'm for sure not in any position to be giving out advice about getting your ideas made, except that if you have the skills and conviction to make something happen, you should have started it already.

About the content and ownership

As much as I want my work to be shared and seen by developers and game development companies, I would prefer linking and sharing back here, to the site. In cases where you really only want to share an image, QuickLook or game demo, please give my name; Tehfix, and if possible a link back to tehfixmakesgames.com

I have made the decision to not claim copyright on my work(s) for fear of losing rights later in my professional life, ironically enough.

As such, I ask that you respect my wishes and the work that I've put into this endeavour.