The Fallen Tower Level Concept

I always love the idea of traversing some architecture that used to be a functional place but has now fallen to major disrepair, but most of the time the designers seem to make the level first and then make the art look like a crumbling citadel or what-have-you. Working from the other direction is always something I love and usually turns out pretty well, as in designing a place, destroying it and then seeing what avenues for ADVENTURE are there naturally (or unnaturally as the case may be).

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